How the display works
Vampire, Ray, and Scatter share one elite spawn pool. The game shows that pool as a per-elite number, so 1%, 4%, 9%, and higher totals appear as 0.33%, 1.33%, 3%, and so on.
The Tower Tool
Compare the wave where each tier reaches a displayed elite chance, switch between single and double elite thresholds, and see why T15 to T16 is the standout jump.
Lower wave means the displayed chance arrives sooner.
The shaded band marks the selected upgrade step.
Lower wave means the displayed chance arrives sooner. T16 is highlighted.
Vampire, Ray, and Scatter share one elite spawn pool. The game shows that pool as a per-elite number, so 1%, 4%, 9%, and higher totals appear as 0.33%, 1.33%, 3%, and so on.
A displayed 33% means you are guaranteed at least one elite each wave, with a chance at two. A displayed 100% means two elites are guaranteed every wave.
Elites are immune to Orbs, Death Ray, Shockwave, and Black Hole. Defeated elites drop Elite Cells. Each elite type has an on-screen cap of 8, and Scatter children do not count toward that cap.
For most upgrades, elite thresholds shift earlier by about 10%. Single-elite timing at T15 to T16 is much larger than normal, which is why that step feels so rewarding if your run can survive it.