The Tower tools and reference
The Tower Game Guide
Plain-language reference for every major system in The Tower - Idle Tower Defense. Each guide pairs the numbers from The Tower Wiki with the Towerstats calculator that puts them to work.
Tower systems
- The Tower Cards: Slot Costs, Star Levels and Every Card Effect
All 32 cards in The Tower with level 1-7 values, gem cost for every card slot, copies needed per star, and drop rates by rarity.
- The Tower Modules: Rarities, Merging, Sub-Effects and Unique Effects
How modules work in The Tower: pull rates, the rarity ladder to 5-star Ancestral (level 300), all 26 unique effects, every sub-effect value and reroll costs.
- The Tower Labs: Slots, Research Categories, Lab Speed and Boosts
Every lab research in The Tower by category with max levels and effects, the 4,900 gem cost of all 5 lab slots, elite cell boost prices and gem rush rates.
- The Tower Workshop: Every Attack, Defense and Utility Upgrade
All 48 workshop upgrades in The Tower with unlock costs, max levels, max values and coins to max, plus the Wall, its 6 labs and all 18 Workshop Enhancements.
- The Tower Ultimate Weapons: All 9 UWs, Stone Costs and UW+ Abilities
All 9 Ultimate Weapons in The Tower: what each does, base and max stats, the 9,705 stones to unlock them all, pick order, labs and every UW+ ability.
- The Tower Perks: Every Perk, Wave Requirements and Perk Labs
All 34 perks in The Tower: 15 standard, 9 Ultimate Weapon and 10 trade-off perks, the waves required formula, and all 9 perk labs.
- The Tower Relics: Full List, Bonuses and How to Unlock Each One
All 310 relics in The Tower with rarity, bonus and unlock requirement, grouped by source, plus the total bonus per stat if you own every one.
- The Tower Bots: Unlock Costs, Upgrades, Labs and Bot+ Abilities
All 5 bots in The Tower with medal costs for every upgrade level, base and max stats, cooldown and duration labs, and the 1,250-stone Bot+ abilities.
Enemies and difficulty
- The Tower Enemies: Every Normal, Elite, Boss and Fleet Enemy Explained
All 12 enemy types in The Tower: health and speed multipliers, base coin values, spawn caps, elite spawn waves by tier, fleet schedules and enemy labs.
- The Tower Tiers: Coin Bonuses, Unlock Waves and Battle Conditions
All 24 tiers in The Tower: coin bonus from x1.0 to x103, the wave that unlocks each tier, tier 14-24 battle conditions and Overheat start waves.
- The Tower Tournaments: Leagues, Rewards by Rank and Battle Conditions
Tournament rewards for all 7 leagues in The Tower: gems, Power Stones and keys by rank, promotion and demotion rules, schedule, tickets and battle conditions.
Economy and progression
- The Tower Currencies: Where Each One Comes From and What It Buys
All 10 currencies in The Tower: coins, cash, gems, power stones, medals, elite cells, keys, bits, tokens and shards, with every source, sink and reward table.
- The Tower Vault: Every Harmony, Power and Enemy Key Upgrade
Every Vault upgrade in The Tower with key costs: Harmony sections, 47 Power upgrades and 30-level Enemy upgrades, 73,022 keys in total.
- The Tower Guardian and Chips: Every Upgrade, Bit Cost and Loot Table
All 6 Guardian chips in The Tower with every upgrade level and bit cost, slot unlock prices, the Fetch loot table, and how long 83,455 bits takes.
- The Tower Events and Daily Missions: Medals, Relics, Shop and Themes
How The Tower events work: 21 missions worth 945 medals, relics at 350 and 700 medals, event shop prices, daily mission rewards by tier and theme bonuses.
- The Tower Guilds: Weekly Chests, Tokens, Seasons and the Guild Store
How guilds work in The Tower: unlock at Tier 3 Wave 10, 30 members, weekly chests worth 150 tokens and 185 bits, 8-week seasons and every guild store price.
Quick reference
- The Tower Glossary: Every Abbreviation and Term Explained
What GT, eHP, WAWSIS, Devo and 147 more terms mean in The Tower. Every community abbreviation for ultimate weapons, cards, modules and builds, defined.