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The Tower game guide

The Tower Labs: Slots, Research Categories, Lab Speed and Boosts

Labs are the permanent research tree of The Tower. Each research costs coins and, more importantly, real time in one of up to five lab slots. This page covers what the slots cost, how switching, rushing and boosting work, how Labs Speed and Labs Coin Discount stack, and every research line in all eleven categories with its max level and what it does.

Updated

Lab slots
5 4,900 gems for slots 2-5
Research lines
160 11 categories
Labs Speed at Lv 99
x2.98 multiplies with relics
Max cell boost
8x 1,000,000 cells per hour

How labs work

The first lab opens when you reach Tier 1 Wave 30. From then on every research level has two prices: a coin cost paid up front and a timer that occupies one lab slot until it finishes. Early on coins are the limit. Later the timers stretch into weeks and months, and the number of slots you have running becomes the real bottleneck. An empty slot is lost progress, so keep all of them busy.

Most research is hidden until you clear the matching milestone. The unlock column in the tables below shows the tier and wave where the wiki documents one.

Lab slot costs

Gem cost of each lab slot
SlotGem costRunning total
Lab 1Free (Tier 1 Wave 30)0
Lab 2100100
Lab 3400500
Lab 41,4001,900
Lab 53,0004,900

All five slots cost 4,900 gems. The second and third are cheap and worth buying almost immediately. The last two are 4,400 of the 4,900, which is why gem guides alternate them with card slots instead of rushing straight to five.

Research features

  • Switching: tap a running lab to swap it for a different research. The coins are refunded and the time already served is kept, shown as a green timer. You pay the coins again when you resume it.
  • Auto Research: the small clock icon left of the progress bar queues the next level of the same lab as soon as the current one finishes.
  • Lab Search: type a name in the search bar when picking a research instead of scrolling.
  • Lab History: the History tab lists completed labs in order with the date and time each one finished.

Rushing with gems and boosting with elite cells

Gem rush

Gems finish a lab instantly. You can only buy out the whole remaining time, and longer timers get a built-in discount, so rushing one week-long lab is cheaper than rushing seven one-day labs. The base rate is 7.5 gems per hour.

Gem cost to rush a lab by remaining time
Time leftGemsGems per dayDiscount
1 hour7.51800%
1 day1631639%
1 week1,000142.921%
30 days3,550118.334%
90 days8,00088.951%
360 days25,00069.461%

The cost is capped at 25,000 gems for anything over 360 days. The wiki marks this table as predating the gem rush efficiency update, so treat it as the baseline before that bonus.

Every lab you fully complete (a gold box on the lab screen) adds 0.015x to your gem rush efficiency, additively. The more research you have maxed, the fewer gems a rush costs.

Elite cell boosts

Elite cells buy a speed multiplier on a single lab for 1, 8 or 24 hours. Open the lab, tap Speed Up, pick a duration and a multiplier from 1.5x to 8x. The price is a flat hourly rate, so 24 hours costs exactly 24 times the 1 hour price.

Elite cell cost to boost one lab
Boost1 hour8 hours24 hoursCells per extra lab-hour
1.5x1512036030
2x1008002,400100
3x8406,72020,160420
4x3,36026,88080,6401,120
5x11,90095,200285,6002,975
6x60,000480,0001,440,00012,000
7x250,0002,000,0006,000,00041,667
8x1,000,0008,000,00024,000,000142,857

The last column divides the 1 hour price by the research time gained (multiplier minus 1).

The price climbs far faster than the speed. A 1.5x boost buys an extra half hour of research for 15 cells. A 2x boost buys one extra hour for 100. So the efficient order is to put 1.5x on every running lab first (75 cells per hour across five labs), then raise all of them to 2x (500 per hour), and only then go higher. Jump tiers only when your cell income refills the cost before the boost runs out.

  • Boosts can be set to re-queue automatically from the Speed Up menu.
  • A boost timer only counts down while a research is slotted in that lab.
  • Cells come from elite enemies. See Currencies for drop rates, and use the Battle Report Analyzer to track your cells per hour.

Labs Speed and Labs Coin Discount

Two Main Research labs make every other lab cheaper, and both run to level 99.

Labs Speed unlocks at Tier 1 Wave 150 and adds 0.02x per level, ending at x2.98. It does not shorten its own levels. Relics that grant lab speed do apply to it, and they multiply with the research rather than add: a x1.25 relic bonus with x2.98 from the lab is x3.725 in total, not x3.23. That is why lab speed relics are among the most valuable event rewards. Labs Speed does not count toward the event mission that asks for lab time.

Labs Speed multiplier at selected levels
LevelResearch speed
1x1.02
10x1.20
25x1.50
50x2.00
75x2.50
99x2.98

Labs Coin Discount unlocks at Tier 1 Wave 30 and takes 0.30% off per level, ending at 29.70%. It applies to every lab except itself.

Main Research

Main Research holds the account-wide conveniences and discounts. Game Speed and the two lab labs above pay back the fastest. The three workshop discounts each reach 49.50%, which halves the coin cost of an entire workshop tab.

Main Research labs
LabMax LvWhat it doesUnlockAt max
Game Speed7Raises the maximum game speed, which also speeds up every timer-based ability.T1 W30x5.0
Starting Cash99More cash in hand at the start of each round.T1 W30495
Workshop Attack Discount99Cuts the coin cost of attack workshop upgrades.T1 W4049.50%
Workshop Defense Discount99Cuts the coin cost of defense workshop upgrades.T2 W5049.50%
Workshop Utility Discount99Cuts the coin cost of utility workshop upgrades.T2 W6049.50%
Labs Coin Discount99Cuts the coin cost of every other lab.T1 W3029.70%
Labs Speed99Multiplies research speed for every other lab.T1 W150x2.98
Buy Multiplier4Adds x5, x10, Max and x100 buttons for buying workshop levels in bulk. No discount.T2 W20x100
More Round Stats1Adds extra end-of-round statistics and the Battle History of your last 20 runs.T1 W250Unlock
Target Priority2Level 1 lets you pick one enemy type to focus. Level 2 lets you sort every type, plus closest and Spotlight.T4 W1502 levels
Presets5One preset type per level: Card, Workshop, Bot, Module, then Guardian presets.T1 W4005 preset types
Workshop Respec1Lets you reset the workshop for 150 gems and get back the coins originally spent.T4 W30Unlock
Reroll Daily Missions1Lets you swap a daily mission for a different one for 5 gems.T4 W30Unlock
Workshop Enhancement1Opens the Workshop Enhancement tabs. Costs 5B coins.T12 W60Unlock
Enhancement Coin Discount100Cuts enhancement coin costs. Three separate labs: Attack, Defense and Utility.T21 W6030.00%

A value of "Unlock" means the lab is a one-time feature unlock.

Attack, Defense and Utility Research

These three categories mirror the workshop tabs. Most of them are multipliers: each lab level raises both the amount a workshop level gives and the workshop cap, so a x3.00 Damage lab triples whatever you bought with coins. A few add a flat amount instead, which the table calls out.

Attack Research labs
LabMax LvWhat it doesUnlockAt max
Damage100Multiplies workshop Damage, both the per-level step and the cap.T1x3.00
Attack Speed99Multiplies workshop Attack Speed.T1 W30x2.98
Critical Factor99Multiplies workshop Critical Factor.T1 W30x3.97
Range80Multiplies workshop Range. The lab screen has a slider to run a lower level.T2 W30x2.60
Damage/Meter99Multiplies workshop Damage/Meter.T3 W30x2.98
Super Crit Chance50Adds flat Super Crit Chance on top of the workshop value.T5 W200+5.00%
Super Crit Mult40Multiplies workshop Super Crit Mult.T5 W200x1.80
Max Rend Armor Multiplier30Raises the cap on stacked Rend Armor above the base 800%.T13 W101550%
Light Speed Shots1Projectiles reach their target instantly. An enemy standing in the line of fire takes the hit instead.T7 W10Unlock
Defense Research labs
LabMax LvWhat it doesUnlockAt max
Health100Multiplies workshop Health.Startx4.00
Health Regen100Multiplies workshop Health Regen.Startx4.00
Defense Absolute100Multiplies workshop Defense Absolute.Startx4.00
Defense %50Adds flat Defense % on top of the workshop value. The total is capped at 98%.T5 W30+10.00%
Orb Speed20Adds to workshop Orb Speed.T3 W80+2.00
Land Mine Damage20Adds bonus percent damage to land mines.T6 W30+200%
Land Mine Decay35Land mines last longer before exploding on their own.T6 W30+17.5
Shockwave Size20Adds to workshop Shockwave Size. Has a slider to run a lower level.T3 W50+1.00
Orb Boss Hit10Orbs damage bosses for a percent of their total health.T6 W7502.00%
Wall Health50Adds to the wall health percentage from the workshop.T8 W10+100%
Wall Rebuild20Shortens the wall rebuild timer.T8 W10-200.0s
Wall Regen30The wall regenerates a percent of tower Health Regen.T10 W70300.00%
Wall Thorns20The wall deals a percent of tower Thorn Damage when hit.T10 W7020%
Wall Invincibility10The wall cannot be damaged for a few seconds after it rebuilds.T12 W1010.0s
Wall Fortification60Lets Wall Regen heal the wall past its maximum health.T14 W601200%
Garlic Thorns10Vampires take a percent of your thorn damage every second while they use their ranged attack.T2 W10005.0

The six wall labs are explained in the Workshop guide.

Utility Research labs
LabMax LvWhat it doesUnlockAt max
Cash Bonus99Multiplies workshop Cash Bonus.T1 W30x2.98
Cash/Wave99Multiplies workshop Cash/Wave.T1 W30x2.98
Coins/Kill Bonus99Multiplies workshop Coins/Kill Bonus.T1 W30x2.98
Coins/Wave99Multiplies workshop Coins/Wave.T1 W30x2.98
Interest99Multiplies workshop Interest/Wave.T2 W80x2.98
Max Interest15Raises the cap on interest paid per wave. The cap starts at $50.T2 W80$15,000
Package After Boss1A recovery package spawns after every boss wave.T3 W200Unlock
Recovery Package Amount20Adds to workshop Recovery Amount.T6 W150+8.00%
Recovery Package Max20Adds to how far above max health packages can heal.T6 W150+20.00%
Recovery Package Chance20Adds to workshop Package Chance.T6 W150+4.00%
Enemy Attack Level Skip20Adds to the workshop chance to skip an enemy attack level.T11 W200+2.00
Enemy Health Level Skip20Adds to the workshop chance to skip an enemy health level.T11 W200+2.00

Ultimate Weapon Research

This is the largest category with 39 labs. Each one belongs to a single Ultimate Weapon and only matters once you own it. The economy labs come first for most players: Golden Tower Bonus, Black Hole Coin Bonus, Spotlight Coin Bonus and the two Death Wave bonuses all multiply together when their weapons overlap.

Ultimate Weapon Research labs by weapon
LabWeaponMax LvWhat it doesAt max
Golden Tower BonusGolden Tower25Adds 0.15 to the Golden Tower coin multiplier per level.+3.75
Golden Tower DurationGolden Tower20Adds 1 second of Golden Tower per level.+20.0s
Black Hole DamageBlack Hole10Black Hole deals a percent of enemy total health per second. Protectors do not reduce it.2.00%
Extra Black HoleBlack Hole1A second, identical Black Hole spawns on the opposite side of the tower.Unlock
Black Hole Coin BonusBlack Hole20Coin multiplier for enemies that die inside a Black Hole, whatever killed them.x11.00
Black Hole Disable Ranged EnemiesBlack Hole1Ranged enemies inside a Black Hole cannot fire. Unlocks at T14 W20.Unlock
Death Wave HealthDeath Wave30Raises the cap on bonus max health gained from Death Wave kills.1250%
Death Wave Coins BonusDeath Wave20Coin multiplier on enemies hit by effect waves or killed by Death Wave.x2.50
Death Wave Cell BonusDeath Wave20Elite cell multiplier on enemies hit by effect waves or killed by Death Wave.x3.00
Death Wave Damage AmplifierDeath Wave30Each effect wave hit makes that enemy take more Death Wave damage.+50.00x
Death Wave Armor StrippingDeath Wave10Each effect wave hit removes armor stacks from an enemy.10.00
Spotlight Coin BonusSpotlight20Coin multiplier for enemies killed inside the Spotlight, whatever killed them.x3.00
Spotlight MissilesSpotlight18The tower fires missiles on a timer, using Smart Missiles damage. Level 1 fires every 19 seconds.every 2.00s
Chain Lightning ShockChain Lightning1Chain Lightning can shock enemies so they take more damage. Starts at 2.50% chance and x1.10.Unlock
Shock ChanceChain Lightning30Higher chance to apply shock.17.50%
Shock MultiplierChain Lightning14Shocked enemies take more damage.x1.66
Chain ThunderChain Lightning30Enemies deal 10% less damage for every 6% of health Chain Lightning has taken off them, up to the lab cap. Unlocks at T16 W60.90%
Lightning Amplifier - ScatterChain Lightning30Each consecutive Chain Lightning hit on a Scatter adds bonus damage. Unlocks at T16 W60.x37.5
Missiles Despawn TimeSmart Missiles20Missiles stay alive longer before disappearing without a hit.20
Missiles ExplosionSmart Missiles1Missiles deal area damage. Starting radius 0.30. Opens Missiles Radius.Unlock
Missiles RadiusSmart Missiles20Bigger missile explosion radius.1.30
Missile AmplifierSmart Missiles25Each missile hit raises the damage of the next missile on the same target (additive).38.50
Missile BarrageSmart Missiles1Once per run you can manually launch 20 missiles at once. Opens Missile Barrage Quantity.Unlock
Missile Barrage QuantitySmart Missiles6More missiles per barrage.50 missiles
Recharge Missile BarrageSmart Missiles7Missile Barrage recharges after a number of waves. Unlocks at T14 W60.200 waves
Chrono Field DurationChrono Field30Longer Chrono Field duration.+30.00
Chrono Field Damage ReductionChrono Field1The tower takes 10% less damage while Chrono Field is active, applied after Defense Absolute.Unlock
Chrono Field Reduction %Chrono Field30Raises that damage reduction.25.00%
Chrono Field RangeChrono Field20Extends Chrono Field beyond tower range.+60.00
Swamp RadiusPoison Swamp30Bigger Poison Swamp.+1.2
Swamp StunPoison Swamp1Enemies entering a swamp have a 5% chance to be stunned for 1 second. Opens the two labs below.Unlock
Swamp Stun ChancePoison Swamp30Higher stun chance.80.0%
Swamp Stun TimePoison Swamp30Longer stun.10s
Swamp Rend - Basic EnemiesPoison Swamp30Swamp damage to basic enemies is increased by a percent of their current rend. Unlocks at T16 W50.90%
Swamp Rend - Additional EnemiesPoison Swamp11Each level extends Swamp Rend to one more enemy type, from Ranged up to the fleet enemies. Unlocks at T16 W50.11 enemy types
Inner Mine Blast RadiusInner Land Mines20Bigger inner mine explosions.+2.00
Inner Mine Rotation SpeedInner Land Mines20Inner mines orbit the tower faster.+16.00
Inner Mine StunInner Land Mines1Exploding inner mines stun nearby enemies for 2.5 seconds.Unlock
Inner Land Mine - Chrono JumpInner Land Mines10A mine that hits an enemy gains charge time, multiplied by how often that enemy has hit a mine. Needs Inner Land Mines+.50s

The wiki does not list unlock milestones for most of these. They appear after the weapon is unlocked, and four one-level labs open the follow-up labs noted in the table.

Stone costs and upgrade levels for the weapons themselves are on the Ultimate Weapon reference.

Card, Perk and Bot Research

Card Research labs
LabMax LvWhat it doesUnlockAt max
Second Wind Blast4Clears a percent of spawned enemies when Second Wind triggers.T3 W150100%
Double Death Ray30Chance for a second Death Ray beam opposite the first.T3 W30030%
Extra Orb Adjuster1Lets you move Extra Orb orbs mid-round, out to 1.3x tower range. Disabled while a boss is alive.T6 W50Unlock
Extra Extra Orbs2More orbs from the Extra Orb card.T6 W80+2 orbs
Energy Shield Extra Hit2Extra Energy Shield charges. Charges recharge one at a time.T4 W300+2 charges
Super Tower Bonus30Multiplies the Super Tower card bonus.T8 W300x1.90
Recharge Second Wind7Second Wind recharges a number of waves after it triggers.T14 W60400 waves
Recharge Demon Mode7Demon Mode recharges a number of waves after it is used.T14 W60300 waves
Recharge Nuke7Nuke recharges after a number of waves.T14 W60300 waves
Card Mastery (one lab per card)9Levels the mastery effect of a single card.After mastery unlock9 levels each

The three Recharge labs turn once-per-run saves into repeatable ones. Each level shortens the wait, from 1,500 waves down to 300 for Demon Mode and Nuke and from 2,000 down to 400 for Second Wind. Card Mastery labs are covered on the Card Mastery reference.

Perk Research labs
LabMax LvWhat it doesUnlockAt max
Unlock Perks1Turns perks on in rounds and opens the other perk labs.Not listedUnlock
Waves Required100Lowers the base waves needed for the next perk.After Unlock Perks-100.00
Standard Perks Bonus25Strengthens every standard perk.After Unlock Perks+25%
First Perk Choice1Guarantees one standard perk of your choice in the first perk offer.T2 W250Unlock
Improve Trade-Off Perks10Improves the upside of trade-off perks (not the ranged enemy one).T2 W400+10%
Auto Pick Perks1A toggle that picks perks for you.T4 W50Unlock
Perk Option Quantity2More perks to choose from in each offer, up to four.T4 W80+2 options
Ban Perks8Removes perks from the pool. Set bans from the home screen.T5 W408 bans
Auto Pick Ranking32One more perk in your auto-pick priority list per level. Overrides First Perk Choice.T6 W1032 ranked

Everything in the perk tree hangs off the one-level Unlock Perks lab. After that, Standard Perks Bonus and Waves Required are the workhorses: one makes every perk stronger and the other gets you more of them per run.

Bot Research labs
LabMax LvWhat it doesUnlockAt max
Flame Bot Cooldown25Cooldown reduced by 1 second per level.T5 W60-25s
Thunder Bot Cooldown25Cooldown reduced by 1 second per level.T5 W70-25s
Golden Bot Cooldown25Cooldown reduced by 1 second per level.T5 W80-25s
Amplify Bot Cooldown25Cooldown reduced by 1 second per level.T5 W90-25s
Bot Bot Cooldown25Cooldown reduced by 1 second per level.T6 W90-25s
Flame Bot - Burn Stacks5Repeat hits stack the burn so it ticks faster. One more stack per hit for each level, capped at 10 stacks.T10 W505 stacks per hit
Thunder Bot - Linger Time20The linger effect lasts 0.5 seconds longer per level.T10 W6013.00s
Golden Bot - Duration20Activation lasts 0.5 seconds longer per level.T10 W50+10.00s
Amplify Bot - Duration20Activation lasts 0.5 seconds longer per level.T10 W50+10.00s
Bot Bot Duration20Activation lasts 0.5 seconds longer per level.T6 W90+10.00s

The two Bot Bot labs have their own wiki pages but are not yet in the wiki category list.

Module Research

Module labs raise the supply of modules and shards and lower what upgrades cost. The first three open at Tier 4 Wave 70, well before most of the tree, and Reroll Shards alone has 100 levels.

Module Research labs
LabMax LvWhat it doesUnlockAt max
Common Drop Chance10Bosses drop common modules more often. Base chance is 2%.T4 W70+1.00%
Reroll Shards100More reroll shards per boss drop.T4 W70+100
Daily Mission Shards50More module shards from each daily mission.T4 W70+50
Unmerge Module1Lets you split a merged module back apart.T8 W20Unlock
Module Shard Cost30Fewer shards to level a module.T10 W40-30%
Module Coin Cost30Fewer coins to level a module.T10 W40-30%
Rare Drop Chance10Bosses drop rare modules more often. Base chance is 0.5%.T10 W40+1.00%
Cannon Effect Bans4Ban cannon effects from showing up in rerolls.T10 W404 bans
Armor Effect Bans4Ban armor effects from showing up in rerolls.T10 W404 bans
Generator Effect Bans3Ban generator effects from showing up in rerolls.T10 W403 bans
Core Effect Bans7Ban core effects from showing up in rerolls.T10 W407 bans
Shatter Shards5More shards when you shatter modules, 20% per level.T16 W40+100%
Assist Module Substats30Raises the efficiency of an assist module's sub-effects.T19 W5030%
Assist Module Bonus30Raises the efficiency of an assist module's main effect.T19 W5030%

The two cost labs each reach 30% off, which adds up quickly at high module levels. The Module Shard Calculator includes both discounts.

Enemy and Battle Condition Research

Enemy labs make one enemy type weaker at every wave. Each has 30 levels except Protector Damage Reduction with 20. The original set opens around Tier 9 and the three elite pairs at Tier 19 Wave 60.

Enemy Research labs
LabMax LvWhat it doesUnlockAt max
Common Enemy Health30Basic enemies have less health.T9 W10-12.00%
Common Enemy Attack30Basic enemies hit softer.T9 W10-12.00%
Fast Enemy Health30Fast enemies have less health.T9 W20-12.00%
Fast Enemy Attack30Fast enemies hit softer.T9 W20-12.00%
Fast Enemy Speed30Fast enemies move slower.T9 W300-12.00%
Tank Enemy Health30Tanks have less health.T9 W20-12.00%
Tank Enemy Attack30Tanks hit softer.T9 W20-12.00%
Ranged Enemy Health30Ranged enemies have less health.T9 W20-12.00%
Ranged Enemy Attack30Ranged enemies hit softer.T9 W20-12.00%
Ranged Enemy Range30Ranged enemies have to come closer to fire.T13 W80-15.00%
Boss Health30Bosses have less health.T9 W20-9.00%
Boss Attack30Bosses hit softer.T9 W20-9.00%
Protector Health30Protectors have less health.T9 W20-9.00%
Protector Radius30Protectors shield a smaller area.T9 W20-9.00%
Protector Damage Reduction20Protector shields block less damage.T9 W20-6.00%
Vampire Enemy Health30Vampires have less max health.T19 W60-12.00%
Vampire Enemy Attack30Vampires hit softer. Does not reduce their drain.T19 W60-12.00%
Ray Enemy Health30Rays have less health.T19 W60-12.00%
Ray Enemy Attack30Rays hit softer.T19 W60-12.00%
Scatter Enemy Health30Scatters have less health.T19 W60-12.00%
Scatter Enemy Attack30Scatters hit softer.T19 W60-12.00%

Battle Condition labs are late-game research that soften tournament battle conditions. The general lab cuts all of them by 2% per level. The four groups contain one separate lab per condition, each at 1% per level.

Battle Condition labs
LabMax LvWhat it doesUnlockAt max
Battle Condition Reduction10Weakens every active battle condition except Ultimate Weapon Duration.T18 W1000-20%
Group 1: Resistances20One lab each for Knockback, Thorns, Orb, Plasma Cannon and Death Ray Resistance.T19 W100-20%
Group 2: Enemy and spawn buffs20One lab each for Armored Enemies, Enemy Speed, More Enemies and Enemy Attack Speed.T20 W60-20%
Group 3: Enemy ultimates10One lab each for the Fast, Ranged, Boss, Basic, Tank and Protector ultimates.T19 W500-10%
Group 4: Durations and reductions10One lab each for Ultimate Weapon Durations, Death Defy Down, Energy Shields Down and Enemy Level Skip Reduction.T21 W1000-10%

Dissonant Echo labs

There are four Dissonant Echo labs, one per Dissonance category: Attack, Defense, Utility and Ultimate Weapon. They take a share of the Dissonance Boost you earned on each tier and apply it to every other tier. Each lab starts at 0.5% and has 20 levels of 0.5%, for a maximum of 10.5%.

The echo from one tier is (Dissonance Boost - 1) x lab percentage, and the echoes from all tiers add together.

Echo added to every tier by one maxed tier
Lab levelEcho shareFrom a 3x boostFrom a 5x boost
00.5%+0.01x+0.02x
11.0%+0.02x+0.04x
53.0%+0.06x+0.12x
105.5%+0.11x+0.22x
158.0%+0.16x+0.32x
2010.5%+0.21x+0.42x

These are among the longest labs in the game. Level 1 takes 20 days 20 hours at base lab speed and each level adds the same again, so level 20 alone runs past a year before speed bonuses. The coin cost multiplies by 2.25 each level. See the Dissonance Run planner for the boosts themselves.

Frequently asked questions

How many gems do all 5 lab slots cost in The Tower?

Lab 1 is free at Tier 1 Wave 30. Labs 2 to 5 cost 100, 400, 1,400 and 3,000 gems, for 4,900 gems in total.

Does Labs Speed stack with lab speed relics?

Yes, and they multiply. A x2.98 Labs Speed lab with a x1.25 relic bonus gives x3.725. Relics also speed up the Labs Speed lab itself, which its own levels do not.

What happens to my coins if I switch labs mid-research?

The coins are refunded and the time already researched is kept as a green timer. When you resume that research you pay the coin cost again and continue from where you stopped.

What is the most efficient way to spend elite cells on lab boosts?

Run the lowest multiplier on every lab before raising any of them. Five labs at 1.5x cost 75 cells per hour, and 1.5x costs 30 cells per extra lab-hour compared with 100 at 2x and 420 at 3x.

How much does it cost to rush a lab with gems?

The base rate is 7.5 gems per hour. Longer timers are discounted: about 163 gems for a day, 1,000 for a week and 3,550 for 30 days, capped at 25,000. Each gold-boxed lab improves the rate further.

What is the max level of Labs Coin Discount?

Level 99, for a 29.70% discount on the coin cost of every lab except Labs Coin Discount itself.

Sources and credits

The numbers on this page come from the community-maintained The Tower - Idle Tower Defense Wiki and were reorganized and rewritten for Towerstats.org. Wiki text is available under CC BY-SA.

Towerstats.org

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