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The Tower game guide

The Tower Events and Daily Missions: Medals, Relics, Shop and Themes

Events are two-week mission sets that pay medals, and medals buy relics, bots, themes, stones and shards in the event shop. Daily missions run alongside them and feed weekly reward boxes with gems, medals, stones and guild tokens. This page lists every documented event mission with its three targets, what each reward tier pays, every event shop price, and how themes add to your coin bonus.

Updated

Event length
14 days new missions on the first 8
Missions per event
21 3 tiers each
Medals per event
945 1,890 with the event booster
Weekly box medals
135 from 35 daily missions

How events work

Events unlock at the Tier 1 Wave 70 milestone. They run back to back on a two-week cycle: when one ends the next starts immediately, so there is always an event active.

Each event hands out 21 missions. Seven are available on day one, and two more are added on each of the next seven days. The last six days add nothing new, which gives you time to finish the slow ones. Missions never expire before the event does, so nothing is lost by starting late in the first week.

Missions on day 1
7
Added per day, days 2-8
2
Days with no new missions
6
Reward tiers per mission
3

Every mission has three tiers with rising targets. You are paid medals each time you clear a tier, so a mission you cannot finish still pays for the tiers you did reach.

Medal rewards and event relics

Medals paid per event mission tier
Mission tierMedalsWith event boosterRunning total per mission
Tier 1102010
Tier 2153025
Tier 3204045

A fully cleared mission is worth 45 medals, so all 21 missions pay 945 medals per event. The event booster doubles that to 1,890. The booster only covers the event you bought it for.

Medals earned from event missions also count toward that event's relics. Relics are granted when your earned total crosses a threshold. You do not spend medals to claim them, so earning and spending are separate: you get the relic and still have the medals.

Event relic thresholds (medals earned in that event)
RelicRarityMedals earnedRequires
Relic 1Rare350Nothing extra
Premium relic 1Rare550Event pass
Relic 2Epic700Nothing extra
Premium relic 2Epic1,100Event pass

In practice the free track asks for 350 medals for the first relic and 700 for the second. Reaching 700 means clearing the equivalent of 16 full missions out of 21 (15 full missions is 675), so you can skip a handful of awkward ones and still collect both free relics.

Event mission list and targets

The wiki documents 48 possible missions. Five appear in every event; the other 16 slots are drawn from the pools below. Unlike daily missions, event missions are not filtered by your progress, so you can be handed a mission for a card or ultimate weapon you do not own.

In every event

Missions present in every event
MissionTier 1Tier 2Tier 3
Log in for X days71013
Participate in X tournaments123
Buy X cards204080
Get the free gem reward in store X times71013
Have a total research time of X (rushed labs count)12d30d90d
  • Buy X cards completes automatically once every card is maxed. See the cards guide for costs.
  • Research time counts rushed lab time as well as time that passes naturally.
  • Log in and free gem reward both top out at 13, one short of the 14 days in an event, so a single missed day does not cost you the last tier.

Base missions

Base event missions
MissionTier 1Tier 2Tier 3
Kill X common enemies50K200K900K
Kill X fast enemies6,00020,000150K
Kill X ranged enemies4,00015,000100K
Kill X bosses1505002,500
Kill X Vampire enemies1505002,500
Kill X Scatter enemies4,50015,00075,000
Kill X Ray enemies1505002,500
Reach wave X on any tier6002,0003,500
Tap X Floating Gems122450
Buy X Workshop Upgrades50150400
Reach wave X without any card equipped on tier Y or above204060
Take no damage for X consecutive waves1002501,200
Kill X bosses outside of Tower range3815
Obtain X Modules4080160
Obtain X modules by merging102040
Earn X reroll dice1,0007,50025,000
Claim Ad Gems X times102560
  • Scatter kills count the split children. One Scatter spawn is worth 31 kills, so the three tiers need roughly 146, 484 and 2,420 spawns.
  • No cards equipped must be done on your highest unlocked tier minus 2 or above, capped at Tier 14.
  • Buy X Workshop upgrades completes automatically when the workshop is maxed.
  • Obtain X modules does not count modules made by merging. Merging has its own mission.
  • No damage for X waves: waves jumped by Wave Skip or Intro Sprint are skipped, not survived, so they do not add to the streak.

Workshop missions

Workshop-based event missions
MissionTier 1Tier 2Tier 3
Hit X enemies with critical hits15K400K30M
Get X free upgrades3,0006,00015,000
Keep X consecutive waves getting max Interest60300500
Hit X enemies with workshop Land Mines3,00010,00040,000
Kill X enemies with workshop Land Mines7502,50010,000
Kill X enemies with Orbs1,0004,00040,000
Obtain X Recovery Packages4002,0006,000

For the critical hit mission, repeated hits on the same enemy all count.

Card missions

Card-based event missions
MissionTier 1Tier 2Tier 3
Stun X enemies using the Land Mine Stun card50K200K900K
Kill X enemies with Death Ray3K15K75K
Kill X enemies using Nuke1002502,000
Hit a boss with Energy Net X times2580250
Let Energy Shield save you from an attack X times103080
Kill X enemies while in Demon Mode3002,00020K
Skip a total of X waves30100500

The skip waves mission accepts waves skipped by either Wave Skip or Intro Sprint. Intro Sprint jumps 10 waves at a time, so it finishes this one far faster than the Wave Skip card does.

Ultimate weapon missions

Ultimate weapon event missions
MissionTier 1Tier 2Tier 3
Hit the same enemy with X Smart Missiles41025
Kill X enemies in Spotlight5K50K500K
Kill X enemies while Golden Tower is active4K25K250K
Kill X enemies with Inner Land Mines3080250
Kill X enemies with Death Wave2502.5K25K
Kill X enemies slowed down by Chrono Field2.5K20K120K
Have X enemies in the same Black Hole51321
Poison X enemies with Poison Swamp2K10K60K
Hit X enemies with Inner Land Mines752501,000
Kill X enemies with Smart Missiles2501K15K
Hit X enemies with Chain Lightning3K20K400K
Hit X enemies with Death Wave2.5K25K250K

If you do not own the ultimate weapon a mission asks for, the random ultimate weapon perk can supply it for a run. Space Displacer, a module that turns some workshop land mines into Inner Land Mines, also lets you work on the Inner Land Mine missions without owning that weapon.

Event shop prices

The event shop is where medals are spent. It stays open between events, and medals never expire, so you can bank them for a later shop. It sells currency packs, themes, songs, relics and bots.

Gems, stones and shards

One purchase gives 150 gems, 15 power stones or 250 shards of one of the four module types. The price climbs with each purchase and resets when the next event starts.

Medal cost of currency packs in the event shop
Purchase this eventMedal costRunning total
1st4040
2nd65105
3rd90195
4th130325
5th175500
6th230730
7th3801,110
8th and later3801,490 (+380 each)

For shards, the wiki states that buying one shard type also raises the price of the other three.

The first stone pack works out to 2.7 medals per stone. By the seventh it is 25.3 medals per stone, more than nine times worse. Whatever you buy here, the first one or two packs are where the value is.

Themes, songs and relics

Fixed-price items in the event shop
ItemMedal costWhat you get
Tower theme150+0.4% coins, permanent. One per event.
Background theme250+0.8% coins, permanent. One per event.
Song (3 available)200 each+0.6% coins each, permanent. Songs do not rotate.
Rerun relics200 and 500Relics from a past event, offered when that event reruns.

Themes rotate every event and can be missed. Some have returned in reruns, but a return is not guaranteed.

One event's tower theme and background cost 400 medals together for +1.2% coins that never goes away. All three songs are a one-time 600 medals for +1.8%.

Bots

Medals are the only way to unlock bots. The shop sells five: Flame, Thunder, Golden, Amplify and Bot Bot. Each bot you buy raises the price of the next, and bots do not reset between events.

Medal cost to unlock each bot
UnlockMedal costRunning total
1st bot150150
2nd bot300450
3rd bot6001,050
4th bot9001,950
5th bot1,2003,150

All five bots cost 3,150 medals, more than three full events of mission medals without a booster, before any upgrades. A bot respec refunds bots and their medal upgrades for 300 gems, once per event; lab research for bots is not refunded. Upgrade costs and what each bot is worth are covered in the bots guide, the bot ROI calculator and the bot simulator.

Daily missions and weekly boxes

Daily missions refresh every 8 hours. They are generated from your own progress, so you only see card or ultimate weapon missions for things you have unlocked, and two players will usually have different lists. Each completed mission pays 3 gems plus coins and module shards that scale with your highest unlocked tier.

Daily mission coin and shard reward by highest unlocked tier
Highest tierCoins per missionShards per mission
125None
21003
31,0005
410,0008
525,00012
680,00015
7250,00020
8500,00025
91M30
103M34
115M38
128M42
1315M48
1430M55
1575M60
16150M65
17300M70
18500M75
19750M80
201.25B85
212B90

Shards per mission can be raised with the Daily Mission Shards lab. The wiki table stops at Tier 21 and does not list rewards for Tiers 22 to 24.

The coin figure in that table is also the base unit for weekly boxes and guild chests, which pay a multiple of it. Unlocking a new tier therefore raises three reward streams at once, even if you never farm that tier.

Weekly reward boxes

Every 5 daily missions completed in a week opens a reward box, up to 35 missions. The boxes reset weekly.

Weekly reward boxes from daily missions
Missions doneCoinsGemsMedalsStonesTokens
5x310005
10x4151005
15x5201505
20x7252005
25x103025105
30x153530155
35x205035205
Week totalx641851354535

Coins are a multiple of your per-mission coin reward from the table above.

Gems per week, 35 missions
290 105 from missions + 185 from boxes
Medals per 2-week event
270 not counted toward relics
Power stones per week
45 all from the last three boxes
Guild tokens per week
35

The boxes are back-loaded. The last three (25, 30 and 35 missions) hold all 45 stones and 90 of the 135 medals, so stopping at 20 missions a week leaves most of the value behind. The 35 tokens go toward the guild store, and the same weekly boxes are what earn guild contribution. See the guilds guide.

Themes, skins and the coin bonus

The Themes menu (players usually say skins) holds four kinds of theme plus songs. Every theme you own adds a small permanent coin bonus whether or not it is equipped, so themes are an economy purchase as much as a cosmetic one.

Passive coin bonus per owned theme
Theme typeCoin bonus eachWhere it comes from
Tower+0.4%Milestones (wave 2,500 of each tier), event shop for 150 medals, guild store for 100 tokens
Background+0.8%Event shop for 250 medals, guild store for 100 tokens
Menu+0.6%Guild store for 100 tokens
Guardian+0.6%Guild store for 150 tokens
Song+0.6%Event shop for 200 medals

Theme bonuses add together into one multiplier, shown in the tier multiplier menu:

Backgrounds give twice the bonus of a tower theme. Per point of bonus the background is also cheaper in the event shop: 312.5 medals per 1% against 375 for a tower theme, so it is the better buy if you can only afford one. Songs add their +0.6% each on top; the wiki formula does not show a separate song term.

Milestone tower themes

Tower themes are also milestone rewards at wave 2,500 of each tier. The wiki lists 21: 14 on the free track and 7 on the paid track.

Milestone tower themes, in wiki order
ThemeTrackThemeTrack
ShurikenFreeSkullFree
DonutPaidCreepy ClownFree
Yin-YangFreePandaPaid
SmileFreeTech TreeFree
ButterflyPaidCactusFree
SheepFreeDragonPaid
Fried EggFreeRhinoFree
Mush-mushPaidAtomicFree
TurtleFreeCyberPaid
CheeseFreeEclipseFree
CatPaid

Event themes

Each event theme name covers a tower theme and a matching background. Of the 39 event themes listed, 27 have come back in a rerun and 12 have not yet.

Event themes and whether they have been rerun
ThemeRerunThemeRerun
InterstellarYesDark StrandsYes
VolcanoYesDeep Blue SeaYes
PlasmaYesHyper SpaceYes
HoneycombYesInvasionYes
AuroraYesSunset RiverYes
AlienYesHurricaneNo
Ocean NightYesRainfallNo
SakuraYesTV WallYes
EasterYesAbductionNo
RetrowaveYesSnowstormYes
Prismatic LinesYesForest of CatsNo
CobwebYesEvent HorizonNo
MatrixYesClock TowerNo
Virus FieldYesPi DiskNo
Mountain NightYesKoi PondNo
SandstormYesCampingNo
Autumn ForestYesCthulhuNo
Haunted HouseYesCyberpunkNo
ArcadeYesCrystal CaveNo
New YearsYes

Guild season themes, including menu and Guardian skins, are listed in the guilds guide and the Guardian guide.

Every source of medals

Medal sources compared
SourceMedalsCounts toward event relics
Event missions945 per eventYes
Event missions with booster1,890 per eventYes
Weekly daily-mission boxes135 per weekNo
Guardian Fetch chipUp to 10 per dayNot documented

A player who clears every mission and every weekly box earns 945 + 270 = 1,215 medals per two-week event before Fetch. The Fetch chip has a 2% medal entry on its loot table with a cap of 10 a day. How medals fit with the other currencies is in the currencies guide.

Frequently asked questions

How many medals can you get per event in The Tower?

945 from missions: 21 missions with three tiers paying 10, 15 and 20 medals. The event booster doubles mission medals to 1,890. Weekly daily-mission boxes add up to 135 medals a week on top.

How many medals do you need for the event relics?

The two free relics unlock at 350 and 700 medals earned during that event. The two event pass relics unlock at 550 and 1,100. You keep the medals; relics are granted for earning them, not spending them.

Do medals expire when an event ends?

No. Medals carry over and the event shop stays open between events. Carried-over medals can be spent normally, but they do not count toward the next event's relic thresholds.

How long does an event last in The Tower?

Two weeks. New missions arrive during the first 8 days (7 on day one, then 2 a day), and the last 6 days have no new missions. The next event starts as soon as the current one ends.

How much do bots cost in the event shop?

The five bots cost 150, 300, 600, 900 and 1,200 medals in the order you buy them, 3,150 medals in total. The price depends on how many bots you already own, not on which bot you pick.

Do themes and skins give a bonus in The Tower?

Yes. Each owned tower theme adds 0.4% coins, each background 0.8%, and each menu theme, Guardian skin and song 0.6%. The bonuses are additive and apply even when the theme is not equipped.

Sources and credits

The numbers on this page come from the community-maintained The Tower - Idle Tower Defense Wiki and were reorganized and rewritten for Towerstats.org. Wiki text is available under CC BY-SA.

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