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The Tower game guide

The Tower Perks: Every Perk, Wave Requirements and Perk Labs

Perks are run-only bonuses you pick every so many waves. The pool holds 15 standard perks, 9 Ultimate Weapon perks and 10 trade-off perks, and nine labs control how often you pick, how many options you see, and which perks can show up at all. This page lists every perk and its limit, the math behind the wave requirement, and what each perk lab costs.

Updated

First perk
Wave 200 before labs and perks
Perks in the pool
34 15 standard · 9 UW · 10 trade-off
Max picks per run
79 every perk at its limit
Choices per offer
2 to 4 Perk Option Quantity lab

How perks work

Perks only last for the run you earn them in. Each time you clear enough waves, the game offers a few random perks and you keep one. They are unlocked by the Unlock Perks lab, which appears at the Tier 2 Wave 150 milestone and costs 1.5M coins and 3d 11h 19m of research.

A fresh account sees two options per offer. The Perk Option Quantity lab raises that to three and then four. The game first rolls which category each option comes from, then picks a perk inside it. Nothing stops every option in an offer from being a trade-off perk, even when other perks are still available, which is the main reason to get a third option early.

Standard perk chance
65%
Ultimate Weapon perk chance
20%
Trade-off perk chance
15%
Max options per offer
4

Waves required per perk

The base gap between perks is 200 waves, and it grows as you collect more. Two things shrink it: the Waves Required lab, which subtracts a flat number of waves from the base, and the Perk Wave Requirement perk, which cuts what is left by a percentage.

Base waves per perk by perks already taken
Perks taken so farBase waves for the next perk
0 to 19200
20 to 29250
30 to 39300
40 or more350

The wiki gives the formula as waves = (base - lab level) x (1 - 0.20 x PWR picks x (1 + Standard Perk Bonus)), rounded down. The Standard Perk Bonus lab boosts the Perk Wave Requirement perk like any other standard perk, so three picks at an 8% bonus are worth 64.8% instead of 60%. With lab level 3 that gives (200 - 3) x 0.352 = 69.3, so a perk every 69 waves.

Waves per perk in each bracket, worked from the formula
SetupBase 200Base 250Base 300Base 350
No labs, no perk200250300350
Lab level 10190240290340
Lab level 10, 3 perks, 10% bonus648198115
Lab level 25, 3 perks, 25% bonus43566881
Lab level 100, 3 perks, 25% bonus24374962

"3 perks" means all three Perk Wave Requirement picks. "Bonus" is the Standard Perk Bonus lab value. Values are rounded down as the formula requires.

Every perk has a pick limit. Adding the limits gives 60 standard picks, 9 Ultimate Weapon picks and 10 trade-off picks, so a run can hold at most 79 perks. Because the gap widens after 20, 30 and 40 perks, picking junk perks early has a real cost later.

Standard perks

Standard perks are the safe, stackable ones. Most can be taken five times. They make up 65% of the options you see and are the only perks the Standard Perk Bonus lab improves.

Standard perks and pick limits
PerkEffect per pickMax picks
Max Healthx1.205
Damagex1.155
All Coin Bonusesx1.155
Defense Absolutex1.155
Cash Bonusx1.155
Health Regenx1.755
Interestx1.505
Land Mine Damagex3.505
Free Upgrade Chance (all three)+5.0%5
Defense Percent+4.005
Bounce Shot+23
Perk Wave Requirement-20.00%3
Orbs+12
Random Ultimate WeaponUnlocks 1 weapon1
Max Game Speed+1.001

Bounce Shot only appears if Bounce Shot is unlocked in the workshop. Random Ultimate Weapon leaves the pool once you own all nine weapons.

How stacks and the lab bonus combine

The game uses two formulas. Multiplier perks such as Coins, Health and Damage use (1 + base x picks) x (1 + lab bonus). Additive perks such as Defense Percent and Perk Wave Requirement use base x picks x (1 + lab bonus).

  • Coins, five picks, 25% lab bonus: (1 + 0.15 x 5) x 1.25 = x2.19 to all coin bonuses.
  • Defense Percent, five picks, 25% lab bonus: 4 x 5 x 1.25 = +25 defense percent.
  • Game Speed: with the Standard Perk Bonus lab maxed, the perk gives +1.25 instead of +1.00, for a top speed of 6.25. The game shows it as 6.3.

Ultimate Weapon perks

There is one perk for each of the nine Ultimate Weapons, and each can be taken once. A weapon's perk only shows up if you own that weapon, or if the Random Ultimate Weapon perk handed it to you earlier in the same run.

Ultimate Weapon perks
WeaponPerk effect
Smart Missiles+4 missiles
Poison SwampSwamp radius x1.5
Death Wave+1 wave
Inner Land MinesOne extra set of mines
Golden TowerBonus x1.5
Chain LightningDamage x2
Chrono FieldDuration +5s
Black HoleDuration +12.0s
SpotlightDamage bonus x1.5

The Golden Tower perk does not multiply the Golden Tower bonus sub-module effect.

What the Random Ultimate Weapon perk gives you

The perk picks a weapon you do not own and gives you a partly upgraded copy for the rest of the run. You cannot research that weapon's labs through it, but matching core module sub-effects do apply. The Stone value column is what the wiki lists as the stone worth of that loaner.

Stats of a weapon granted by the Random Ultimate Weapon perk
WeaponStone valueStat 1Stat 2Stat 3
Chain Lightning700Damage x46Quantity 3Chance 15.5%
Smart Missiles741Damage x42Quantity 11Cooldown 130s
Death Wave1,009Damage x46Quantity 2Cooldown 210s
Chrono Field1,824Duration 22sSpeed Reduction 40%Cooldown 120s
Inner Land Mines600Damage x16Quantity 5Cooldown 130s
Golden Tower1,639Bonus x9.0Duration 30sCooldown 230s
Poison Swamp715Damage x43Duration 50sCooldown 90s
Black Hole984Size 50mDuration 20sCooldown 130s
Spotlight2,426Bonus x27.6Angle 45Quantity 1

A Death Wave from this perk keeps its base health bonus, coin bonus and damage amplification, but not the cell bonus or armor stripping.

Trade-off perks

Trade-off perks pair a strong bonus with a real penalty. Each can be taken once and they fill 15% of option slots. Some are run-ending for the wrong build, so these are the usual first targets for the Ban Perks lab.

Trade-off perks
BenefitCost
Tower damage x1.50Bosses have 8x health
Coins x1.80Tower max health -70%
Enemy health -50%Tower health regen and lifesteal -90%
Enemy damage -50%Tower damage -50%
Ranged enemies attack from closerRanged enemies deal x3 damage
Enemy speed -40%Enemy damage x2.5
Cash per wave x12.00Enemy kills give no cash
Tower health regen x8.00Tower max health -60%
Boss health -70%Boss speed +50%
Lifesteal x2.50Knockback force -70%

The Improve Trade-Off Perks lab raises the benefit side by 1% per level, up to 10%. It does not touch the ranged enemy perk. The First Perk Choice lab only accepts standard perks, so you cannot use it to force the x1.80 coins perk.

Perk labs

Nine labs shape the perk system. Unlock Perks comes first, and the rest open at later milestones. The table shows the full coin range from the first to the last level and the research time of the final level.

All perk labs
LabUnlocks atLevelsAt max levelCoin cost rangeLast level time
Unlock PerksTier 2, Wave 1501Turns perks on and opens the other perk labs1.5M3d 11h 19m
Waves RequiredAfter Unlock Perks100Base waves per perk -100100K to 190.2T7835d 15h 13m
Standard Perk BonusAfter Unlock Perks25Standard perks +25%100K to 238.88B58d 19h 50m
First Perk ChoiceTier 2, Wave 2501Guarantees one standard perk in the first offer1B4d 15h 6m
Improve Trade-Off PerksTier 2, Wave 40010Trade-off benefits +10%600M to 4.92B8d 10h 58m
Auto Perk PickTier 4, Wave 501Picks the top perk for you100M4d 23h 26m
Perk Option QuantityTier 4, Wave 802Choices per offer 2 to 4200M to 2B10d 4h 26m
Ban PerksTier 5, Wave 408Ban up to 8 perks10M to 1q333d 8h 0m
Auto Pick RankingTier 6, Wave 1032Rank up to 32 perks for auto pick100K to 154.26B2y 37d 9h

Times are base research times before lab speed. See the lab speed multiplier table for how much faster yours run.

Perk Option Quantity is the cheap, high-impact one: 200M coins for a third option and 2B for a fourth. Ban Perks starts at 10M coins, but its last two levels cost 100T and 1q.

Waves Required lab
LevelResearch timeCoin costValue
10d 1h 39m100K-1 waves
20d 5h 1m220K-2 waves
30d 8h 33m940K-3 waves
40d 12h 34m5.26M-4 waves
50d 17h 29m20.98M-5 waves
60d 23h 46m63.1M-6 waves
71d 7h 57m156.22M-7 waves
81d 18h 38m336.94M-8 waves
92d 8h 29m656.26M-9 waves
103d 2h 11m1.18B-10 waves
114d 0h 29m2B-11 waves
125d 4h 10m3.22B-12 waves
136d 14h 3m4.98B-13 waves
148d 7h 1m7.43B-14 waves
1510d 7h 58m10.76B-15 waves
1612d 17h 49m15.19B-16 waves
1715d 13h 34m20.97B-17 waves
1818d 20h 12m28.4B-18 waves
1922d 14h 46m37.79B-19 waves
2026d 22h 20m49.52B-20 waves
2131d 19h 59m64B-21 waves
2237d 8h 53m81.68B-22 waves
2343d 14h 7m103.07B-23 waves
2450d 12h 56m128.37B-24 waves
2558d 6h 30m159.25B-25 waves
2666d 20h 5m195.32B-26 waves
2776d 6h 57m237.63B-27 waves
2886d 16h 21m286.98B-28 waves
2998d 1h 38m344.21B-29 waves
30110d 12h 8m410.23B-30 waves
31124d 1h 12m486B-31 waves
32138d 18h 14m572.59B-32 waves
33154d 16h 37m671.09B-33 waves
34171d 21h 49m782.71B-34 waves
35190d 11h 16m908.71B-35 waves
36210d 10h 27m1.05T-36 waves
37231d 20h 51m1.21T-37 waves
38254d 20h 1m1.39T-38 waves
39279d 9h 29m1.58T-39 waves
40305d 14h 48m1.8T-40 waves
41333d 13h 33m2.05T-41 waves
42363d 7h 21m2.32T-42 waves
43394d 21h 49m2.61T-43 waves
44428d 10h 35m2.94T-44 waves
45463d 23h 21m3.3T-45 waves
46501d 13h 45m3.69T-46 waves
47541d 7h 32m4.12T-47 waves
48583d 6h 23m4.59T-48 waves
49627d 12h 4m5.1T-49 waves
50674d 2h 20m5.65T-50 waves
51723d 2h 57m6.25T-51 waves
52774d 15h 43m6.9T-52 waves
53828d 18h 28m7.6T-53 waves
54885d 13h 1m8.36T-54 waves
55945d 1h 12m9.18T-55 waves
561007d 8h 54m10.07T-56 waves
571072d 14h 1m11.01T-57 waves
581140d 18h 25m12.03T-58 waves
591212d 0h 3m13.13T-59 waves
601286d 8h 50m14.3T-60 waves
611363d 22h 43m15.55T-61 waves
621444d 19h 41m16.89T-62 waves
631529d 1h 42m18.32T-63 waves
641616d 18h 47m19.85T-64 waves
651708d 0h 57m21.47T-65 waves
661802d 22h 13m23.21T-66 waves
671901d 12h 39m25.05T-67 waves
682003d 22h 0m27T-68 waves
692110d 5h 18m29.08T-69 waves
702220d 11h 40m31.28T-70 waves
712334d 19h 34m33.61T-71 waves
722453d 7h 6m36.08T-72 waves
732576d 0h 26m38.7T-73 waves
742703d 1h 43m41.46T-74 waves
752834d 13h 6m44.38T-75 waves
762970d 12h 0m47.46T-76 waves
773111d 3h 1m50.71T-77 waves
783256d 9h 57m54.14T-78 waves
793406d 11h 51m57.74T-79 waves
803561d 10h 57m61.54T-80 waves
813721d 9h 31m65.54T-81 waves
823886d 9h 50m69.74T-82 waves
834056d 14h 11m74.15T-83 waves
844232d 0h 52m78.78T-84 waves
854412d 20h 12m83.64T-85 waves
864640d 18h 31m88.74T-86 waves
874790d 20h 0m94.09T-87 waves
884922d 9h 31m99.68T-88 waves
895191d 14h 55m105.55T-89 waves
905400d 16h 0m111.68T-90 waves
915615d 17h 30m118.1T-91 waves
925836d 19h 30m124.81T-92 waves
936064d 1h 11m131.82T-93 waves
946297d 13h 0m139.14T-94 waves
956537d 9h 25m146.78T-95 waves
966783d 16h 55m154.76T-96 waves
977036d 13h 55m163.07T-97 waves
987296d 2h 59m171.75T-98 waves
997562d 10h 32m180.78T-99 waves
1007835d 15h 13m190.2T-100 waves
Standard Perk Bonus lab
LevelResearch timeCoin costValue
10d 1h 39m100K+1%
20d 5h 34m280K+2%
30d 9h 39m1.36M+3%
40d 14h 14m7.84M+4%
50d 19h 42m31.42M+5%
61d 2h 32m94.6M+6%
71d 11h 17m234.28M+7%
81d 22h 32m505.36M+8%
92d 12h 56m984.34M+9%
103d 7h 11m1.77B+10%
114d 6h 2m3B+11%
125d 10h 16m4.83B+12%
136d 20h 43m7.47B+13%
148d 14h 14m11.14B+14%
1510d 15h 44m16.14B+15%
1613d 2h 9m22.78B+16%
1715d 22h 27m31.46B+17%
1819d 5h 39m42.6B+18%
1923d 0h 46m56.69B+19%
2027d 8h 53m74.29B+20%
2132d 7h 6m96B+21%
2237d 20h 32m122.53B+22%
2344d 2h 20m154.61B+23%
2451d 1h 42m193.09B+24%
2558d 19h 50m238.88B+25%
Improve Trade-Off Perks lab
LevelResearch timeCoin costValue
11d 0h 59m600M+1%
21d 14h 54m700.03M+2%
32d 5h 0m801.18M+3%
42d 19h 40m910.14M+4%
53d 11h 24m1.05B+5%
64d 4h 49m1.25B+6%
75d 0h 38m1.6B+7%
85d 23h 39m2.2B+8%
97d 2h 46m3.23B+9%
108d 10h 58m4.92B+10%
Ban Perks lab
LevelResearch timeCoin costValue
12d 7h 33m10M1 banned
24d 15h 6m100M2 banned
39d 6h 13m1B3 banned
420d 19h 59m15B4 banned
541d 16h 0m100B5 banned
683d 8h 0m1T6 banned
7166d 15h 59m100T7 banned
8333d 8h 0m1q8 banned
Auto Pick Ranking lab
LevelResearch timeCoin costValue
11d 23h 46m100K1 ranked
22d 5h 21m180K2 ranked
32d 11h 18m878.82K3 ranked
42d 18h 27m4.46M4 ranked
53d 4h 11m15.66M5 ranked
63d 18h 20m42.28M6 ranked
74d 15h 12m95.64M7 ranked
85d 21h 34m191.02M8 ranked
97d 16h 38m348.06M9 ranked
1010d 4h 4m591.04M10 ranked
1113d 11h 58m949.28M11 ranked
1217d 20h 52m1.46B12 ranked
1323d 11h 42m2.16B13 ranked
1430d 13h 52m3.09B14 ranked
1539d 9h 8m4.31B15 ranked
1650d 3h 44m5.88B16 ranked
1763d 4h 18m7.87B17 ranked
1878d 17h 50m10.33B18 ranked
1997d 3h 49m13.36B19 ranked
20118d 18h 3m17.04B20 ranked
21143d 20h 49m21.47B21 ranked
22172d 20h 45m26.74B22 ranked
23206d 2h 53m32.96B23 ranked
24244d 0h 42m 18s40.26B24 ranked
25287d 19s48.76B25 ranked
26335d 11h 1m58.6B26 ranked
271y 24d 20h69.91B27 ranked
281y 85d 15h82.84B28 ranked
291y 153d 6h97.58B29 ranked
301y 228d 6h114.27B30 ranked
311y 311d 3h133.1B31 ranked
322y 37d 9h154.26B32 ranked

First choice, bans and auto pick

Three labs decide which perks you actually end up with, and they interact.

  • First Perk Choice puts one standard perk of your choosing at the top of the first offer of every run. You set it on the home screen, not during a run.
  • Ban Perks removes perks from the pool entirely. Bans are also set from the home screen. Every ban makes the perks you want more likely.
  • Auto Perk Pick takes the top option whenever an offer appears. You toggle it mid-run by tapping the perk bar. With no ranking set, that is simply the first perk listed, which on the first offer is your First Perk Choice.
  • Auto Pick Ranking lets auto pick choose by priority instead. Each level adds one ranked perk, up to 32. Ranking beats First Perk Choice: if a higher-ranked perk is in the first offer, auto pick takes that one. If nothing offered is ranked, it falls back to the first option.

Picking perks by run goal

For coin farming, the common order is Perk Wave Requirement first, then perks that pay off over a long run such as Game Speed and Free Upgrade Chance, then the coin perks and the Golden Tower perk. For a milestone push, survivability matters more: Defense Percent, Health and Damage on short runs, with Free Upgrade Chance gaining value when the target wave is in the thousands.

Perks sit on top of the rest of your build. Coin perks multiply with card and Ultimate Weapon coin bonuses, so they are worth more the stronger your economy already is.

Frequently asked questions

How do you unlock perks in The Tower?

Reach Tier 2 Wave 150 to reveal the Unlock Perks lab, then research it. It costs 1.5M coins and takes 3d 11h 19m before lab speed bonuses.

How many waves between perks?

The base is 200 waves per perk. It rises to 250 after 20 perks, 300 after 30 and 350 after 40. The Waves Required lab subtracts up to 100 from the base and each Perk Wave Requirement pick removes 20% of what is left, up to 60% from three picks before the lab bonus.

How many perks can you get in one run?

At most 79: 60 picks across the 15 standard perks, plus 9 Ultimate Weapon perks and 10 trade-off perks, each of which can only be taken once.

How do I get more perk choices?

Research Perk Option Quantity, which unlocks at Tier 4 Wave 80. Level 1 costs 200M coins for three options and level 2 costs 2B for four.

What does the Standard Perk Bonus lab do?

It adds 1% per level, up to 25%, to every standard perk. Multiplier perks use (1 + base x picks) x (1 + bonus) and additive perks use base x picks x (1 + bonus). It does not affect UW or trade-off perks.

Can First Perk Choice be a trade-off perk?

No. First Perk Choice only accepts standard perks, so you cannot guarantee the x1.80 coins trade-off. Most players set it to Perk Wave Requirement.

Sources and credits

The numbers on this page come from the community-maintained The Tower - Idle Tower Defense Wiki and were reorganized and rewritten for Towerstats.org. Wiki text is available under CC BY-SA.

Towerstats.org

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